Sveinsson also clarifies for me that the Legion of the title is not meant to reference a Roman Legion - that is, not 100-player battles. Of course we care about the footprints in the sand between games, but at its core this is about socialisation - that, more than a specific feature, drives us to certain conclusions." They're primarily linked by corporations and social networks and that is actually what we care most about. "So the games are not linked in the form of a couple of barrels being shot on a planet's surface from orbit. I spoke to Atli Mar Sveinsson, the creative director of CCP Asia, about Project Legion and asked him to clear this up first. A dash of scepticism may be necessary here, at least until more is shown, but then on the other hand you have the vast improvement Dust has shown since release - something even its fiercest critics must acknowledge.īut the most intriguing link is of course the one to EVE Online itself. The promise is of an economy that works in the same way as that of EVE, though with so little shown of it and EVE's much grander scope it's hard to see how this can be achieved. Basically scavenging can get you gear, but it seems to be primarily a way of accumulating ISK. This feeds into another area that CCP regards as key to Project Legion's success or otherwise the economy. So it will be possible to play Legion as a pure co-op shooter, hunting down these drones and trying to claim their salvage for oneself - with drones in highsec less lethal and giving up blander prizes, but lowsec drones having more punch and better loot. A key aspect EVE's lore is that the universe's mega corporations send drones down to battlefields to scavenge what there is of value - and one of their kinks is that they don't necessarily distinguish between living and dead loot opportunities. Part of this is the introduction of PvE in the form of salvage drones. In Legion this will be used to pick combat zones depending on their security status and what loot is available, the suggestion being that better players will be able to go straight for the big prizes. Perhaps the most obvious difference at first glance is how players use the starmap - one of EVE's most signature sights, an expansive and seemingly endless representation of the universe. The lines really are blurry here in short, it seems CCP want to take aspects of Dust and re-build a massively multiplayer shooter framework around them. It is not a matter of mechanics so much as of polishing mechanics everything in Dust-514 works well enough, but very few elements of it are exceptional.ĭust-514 was developed by CCP's Shanghai studio, and a (currently) small team of around 60 there is also handling Legion. The second is that it's subsequently become much better, thanks to CCP's trademark post-launch care, but not to the extent that you'd place it anywhere near the top tier of shooters. The first is that it was not a very good game at launch. There are two things to say about Dust as a foundation. This is of course not good news for Dust fans, but it may not be very good news for prospective Legion fans either. This may again be down to Sony's cheque, because although menu screens and the like are clearly different, the core shooting seems to share many similarities. CCP have been scrupulous about distinguishing between the two games, and insist both Dust and Legion will be developed in parallel. EVE's Project Legion, a free-to-play PC shooter, aims to make Dust-514 look like a dry run.īut it's not Dust. One could speculate that this was all down to a giant cheque from Mr Sony, but at Eve Fanfest's Dust-514 keynote the inevitable was announced. Among CCP's odd decisions over the years, surely one of the strangest was in making Dust-514 a Playstation 3 exclusive - and compounding this by releasing it at the end of the console's lifecycle. He was there when the company revealed Project Legion, and he tracked down CCP staff to get details of the new sandbox shooter set in the EVE universe.įinally. Rich Stanton is in Iceland attending EVE Fanfest, CCP's celebration of internet spaceships and those who love them.
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